ROLE BREAKDOWN
LOOK DEVELOPMENT/SURFACING - For this project I was responsible for the texturing of the hand character, as well as various background and foreground assets such as the recipe book, mug, barrel, and other background assets. To accomplish this I used a combination of Substance 3D Painter and RenderMan to acheive the desired effect, and along the way I frequently consulted industry mentors for advice and feedback, as well as references and concept art. My two most challenging but enjoyable assets to texture were the hand and recipe book, because for both I learned new skills to replicate skin and paper-like materials in RenderMan and Substance 3D painter.
MODELING - I utilized Maya and ZBrush to model various background assets within the environment the short takes place in such as the recipe book, mug, jug, vase and bucket. While doing so I worked off of reference images and concept art gathered and created for the project, and I also made sure to take into consideration poly-count in order to assist with shorter render times.
SOUND DESIGN - I was the lead sound design artist for this short, and was responsible for all sound sourcing, audio mixing and equalizing. I sourced the majority of audio sounds from Splice.com, but also recorded my own foley audio in a sound booth to acheive the effect that I desired. I used Adobe's Premiere Pro to compile and edit the audio together and perfect the timing to the video clips of the short.




Hero character surfacing
Responsible for all aspects
Responsible for all aspects
Responsible for all aspects